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Club Corner Guest Piece: Dungeons and Dragons

Dungeons and Dragons      Picture this: a group of teens sitting in a circle of desks, rolling dice and trying to figure out how to get off an island their ship was stranded on.  This is what a game of Dungeons and Dragons might look like. Dungeons and Dragons was first published in 1974 by Gary Gygax and Dave Arneson. It started as a cardboard box containing three booklets.  Now it’s a roleplaying game, and all you need is a set of dice. You also have to create your own character following certain guidelines which can be found in D&D guide books and online. When making a character, there are many different options you can choose from which is what allows the game to be creative in nature.  You could play as a Wood Elf, a Half Orc, or you could be a Human. You could be a warrior or a sorcerer. There are plenty of paths you can take.

     There is one person in charge of the game, called the Dungeon Master, who narrates the story of the game and controls what problems the players face.  They also monitor the rules of the game. Players roll the die to determine what tasks they can do. A game of Dungeons and Dragons has no true ending, as the Dungeon Master chooses when to end an adventure and when to begin another.  The goal is to build skills as you gain experience in playing and to go on as many adventures as possible.

     In recent years the tabletop game has made a major comeback because of the massive following franchises such as Harry Potter and Game of Thrones have received.  It may also be because of D&D’s appearance on Netflix’s hit Stranger Things, which based parts of its plot on elements of Dungeons and Dragons. The game has become so popular that D&D groups have sprung up in many places, including here at Clarkstown South.

Reagan Prior